Army of Sylvannia
Storm of Chaos
The Vampire Counts of Sylvania have long given thought to the
defence of their realm. Rotten and ramshackle carts travel
around Sylvania, feeding a slow and steady supply of corpses
into the putrid mass graves that form a cornerstone of the
land’s defence, while sleek and powerful wolves stalk the
decaying countryside.
- No Grave marker may be placed within 6" of another.
- At least 50% of the Grave markers must be placed in the Sylvania player’s table half.
- No Grave marker may be placed in the opponent’s deployment zone.
The army of Sylvania follows all of the Laws of Undeath as laid out in Warhammer Armies: Vampire Counts, unless stated elsewhere.
While this Vampire is alive and on the tabletop, all enemy Wizards suffer a -1 penalty on their casting roll. Note that this has no effect if an Irresistible Force is rolled and cannot cause a Miscast.
This Vampire may use the spell Invocation of Nehek to add to and raise new units of Dire Wolves, in addition to Skeletons and Zombies, raising D3/2D3/3D3 Wolves according to the Power Level. Note that this does not apply to units raised from Grave markers.
This Vampire has Magic Resistance (1).
This Banner grants Magic Resistance (2). In addition, any Vampire using either the Summon Bats or Summon Wolves Bloodline Power within 12" of this Banner will summon double the normal number of creatures (roll the dice and then double the score).
Von Carstein Vampire Lords Von Carstein Vampire Counts |
|
1+ Von Carstein Vampire Thralls (may
be the army General) Wight Lords Wraiths |
|
Dire Wolves (up to 1 Unit may have
the Scouts special rule for +1pt/model) 0-2 Bat Swarms Fell Bats (Do not count towards your minimum Core requirements) Sylvanian Militia (new unit) Sylvanian Levy (new unit) |
|
0-1 Spirit Host Grave Guard (One
unit may be upgraded to Drakenhof Guard with hand weapons, great
weapons & full plate armour only (+3 pts/model)). 0-2 Von Carstein Black Coaches (A Von Carstein Black Coach has the same statistics and special rules as the Black Coach described on page 31 of Warhammer Armies: Vampire Counts, except that each costs 175 points instead of 200 points) |
|
0-1 Drakenhof Templars (Black Knights)
Banshees |
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skeleton Militia
|
4
|
2
|
2
|
3
|
3
|
1
|
2
|
1
|
3
|
Skeleton Captain
|
4
|
2
|
2
|
3
|
3
|
1
|
2
|
2
|
3
|
Unit Size: 10-30.
Weapons & Armour: Light armour, shield, & spear, or halberd.
Options:
- May exchange their spear and shield for a crossbow at no additional cost.
- Upgrade one Skeleton into a Musician for +5 pts.
- Upgrade one Skeleton into a Standard Bearer for +10 pts.
- Promote one Skeleton to a Skeleton Captain for +10 pts.
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Zombie Levy
|
4
|
2
|
0
|
3
|
3
|
1
|
0
|
1
|
2
|
Unit Size: 10-40.
Weapons & Armour: Light armour, shield, spear, or halberd.
Options:
- Upgrade one Levy into a Musician for +5 pts.
- Upgrade one Levy into a Standard Bearer for +10 pts.
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