AZHAG THE SLAUGHTERER
Annual 2002
Azhag can be taken as a Lord choice, but will use up two of your Hero choices as well. Taking Azhag counts as taking a Lord and two Heroes. He must be fielded exactly as presented here, and no extra equipment or magic items can be bought for him. The cost of his magic items is included in his total cost.
The
smell emanating from the Chaos Troll's lair was vile, even by an Orc's low
standards. The stench of rotten meat and Troll vomit was one that Azhag had
become accustomed to, but the odour of a Chaos Troll was different. It was
sickly sweet and the Warlord could only barely fight down the urge to regurgitate
his last meal.
Azhag and his small tribe had been forced into Troll country by marauding
bands of Chaos mutants. Taking shelter in the caves, a scout party he had sent
to explore the dark tunnels leading from the main cave entrance had failed
to return. That night the Chaos Troll had crept up on the tired Orc band and
slaughtered each and every one of them save Azhag himself who had proved the
beast's match and chased the monster back to its lair. The Chaos Troll was
now cornered though and fought with a determined ferocity.
Azhag jumped back just in time to see the razor sharp talons of the huge black
creature pass within inches of his face. Most of his boyz had been ripped apart
by those very same deadly claws. As the Troll lunged forward to tear out Azhag's
throat, the mighty Orc spied an opportunity to attack. Swinging his sword in
a wide arc it cut deep into the Troll's arm.
The creature let out a savage howl of pain, but even as it did the gash Azhag's
sword had inflicted began to close, the blood clotting instantly before his
eyes. Enraged by the wound, the Troll lunged towards Azhag, powerful swiping
claws raking at his head. Azhag raised his shield and the razor sharp talons
cut a deep gash through the metal. A thought crossed Azhag's mind, perhaps
he had been a little hasty in his pursuit of the Troll. Now the beast was cornered
and was fighting for its life instead of its dinner. As if the Troll could
sense Azhag's doubts, it increased the fervour of its attack. Blow after blow
rained down upon Azhag's shield tearing more great holes into the thick steel.
The Orc Warlord stepped back to avoid the flurry of attacks, but in his haste
he slipped, crashing to the floor.
The Troll loomed over him, its arms raised high to be brought crashing down
on the Orc's skull. Azhag knew that it was over, he had met his match. He would
now suffer the same fate as all those who had fought and suffered at his own
merciless hands. Then a strange voice whispered softly to him. It was as if
the voice was actually inside his head. He is weak, said the voice. He thinks
you defeated, now is the time of his undoing.
Azhag thrust forward his sword, the blade sinking deep into the Troll's chest.
The Troll slowly stepped back from the prone Orc, the blade embedded up to
the hilt. With a loud crash it hit the floor, dead.
Azhag stood, glanced once at the fallen Troll
and then turned towards a corner of the cavern. The voice beckoned him over.
Amongst a pile of gnawed bones
and broken skulls lay a grime encrusted crown. Wear me, rule me, yours will
be the power. The whispers were louder now, and a dull throbbing in his brain
urged him to pick up the crown and place it on his head. As he did it seemed
to shrink around his temple. "Yours is the power to command!" the voice boomed
loud in the Warlord's skull. Arcane knowledge from centuries long past flooded
into his memory. The voice in his head was now merging with his own. Without
understanding how, Azhag knew he had become infinitely more powerful. The voice
spoke again, this time it did not sound strange or unfamiliar. It was if the
voice had always been part of Azhag, it was Azhag's voice. Together we shall
fight, together we shall conquer, together we shall rule.
\
Azhag was one of the most dangerous Warlords
of recent history, and his campaigns of destruction through out the Empire
almost brought the eastern provinces to their knees. After defeating countless
Orc and Goblin tribes from the Worlds Edge Mountains he led his horde into
Ostermark and looted several towns destroying the temple of Sigmar at Nachdorf
in the process.
Azhag possessed a strange iron crown which appeared to give him sorcerous
powers. After his final defeat by a large Empire army, this crown was taken
by the Grand Theoginist of Sigmar and locked away forever.
Azhag rode to battle on the back of a large Wyvern often harrying his retreating
enemies from the air after the battle.
Azhag the Slaughterer
M | WS | BS | S | T | W | I | A | Ld | |
Azhag the Slaughterer | 4 | 7 | 3 | 4 | 5 | 3 | 5 | 4 | 9 |
Wyvern | 4 | 5 | 0 | 6 | 5 | 5 | 3 | 2 | 6 |
Points: 500
Mount: Wyvern.
Weapons: Slagga's Sword of Slashin'.
Armour: Azhag wears his special 'Ard Armour (see Magic Items,
below).
SPECIAL RULES
Ignore Greenskin Panic; Quell Animosity: As
for a Black Orc according to the Orc & Goblin Army Book.
He's Da Boss: Azhag must be your General, regardless of the Leadership value
of any other characters in your army.
MAGIC ITEMS
Slagga's Sword of Slashin'
The Sword confers +1 Strength to all close combat Attacks made by the character fighting with it. In addition, no Armour Saves are allowed against wounds caused by the Sword of Slashin'.
The Sword confers +1 Strength to all close combat Attacks made by the character fighting with it. In addition, no Armour Saves are allowed against wounds caused by the Sword of Slashin'.
Daemon Staff
This deceptively childish looking puppet was originally part of a Tzeentchian wizard's totem, wrenched from his dead fingers by Azhag after the battle of Grim Spire. It gives Azhag Magic Resistance 1.
This deceptively childish looking puppet was originally part of a Tzeentchian wizard's totem, wrenched from his dead fingers by Azhag after the battle of Grim Spire. It gives Azhag Magic Resistance 1.
Azhag's 'Ard Armour
Counts as heavy armour (Armour Save 5+). In addition, the armour gives Azhag a 5+ Ward Save.
Counts as heavy armour (Armour Save 5+). In addition, the armour gives Azhag a 5+ Ward Save.
The Crown of Sorcery
The whispering voices of the Crown provide all the knowledge required to cast spells. Treat the wearer as a level 2 Orc Shaman for purposes of casting and dispelling spells, though he may wear armour. Unfortunately, having two voices in your head can get pretty confusing at times. Because of this, treat Azhag as suffering from Stupidity, as defined on page 82 of the rulebook.
The whispering voices of the Crown provide all the knowledge required to cast spells. Treat the wearer as a level 2 Orc Shaman for purposes of casting and dispelling spells, though he may wear armour. Unfortunately, having two voices in your head can get pretty confusing at times. Because of this, treat Azhag as suffering from Stupidity, as defined on page 82 of the rulebook.
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