GROM THE PAUNCH OF MISTY MOUNTAIN
General's Compendium
Grom is a hugely obese and extremely fierce Goblin Warlord. According to legend he once ate a plate of raw Troll meat which is regenerating within him all the time. As a result he is very fat and suffers from constant agony due to chronic indigestion, which may explain why he is so fierce. He rides a massive chariot pulled by three wolves, and swings his mighty axe Elf-Biter. He is accompanied by his assistant Niblit the Goblin who carries the army's battle standard. As a result of eating the Troll flesh he has developed several Troll-like traits and has an almost Trollish resistance to injury.
Grom the Paunch of Misty Mountain
M | WS | BS | S | T | W | I | A | Ld | |
Grom the Paunch | 4 | 5 | 3 | 4 | 4 | 3 | 4 | 4 | 9 |
Niblit | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Grom's Chariot | - | - | - | 5 | 4 | 3 | - | - | - |
Giant Wolf | 9 | 3 | - | 3 | - | - | 3 | 1 | - |
Points: 355 (215 for Grom, 75 for Niblit and 65 for the chariot)
Weapons: Grom carries Elf-Biter, also called the Axe of Grom.
Niblit is armed with a hand weapon.
Armour: Grom and Niblit both wear light armour.
Mount: Grom and Niblit ride in a Goblin Wolf Chariot.
SPECIAL RULES
Regenerate
Ever since his famous meal of raw Troll meat, Grom has been able to regenerate wounds. See the rules on page 113 of Warhammer.
Ever since his famous meal of raw Troll meat, Grom has been able to regenerate wounds. See the rules on page 113 of Warhammer.
Grom's Chariot
This is a normal Wolf Chariot with 1 extra wolf, for a total of 3 instead of the usual 2. When shooting at Grom's chariot, roll as normal to see if a character is hit. On a 6, randomise the hit between Grom and Niblit (if they are both still alive!). In close combat, use the weapon skill of the Wolves when attacking the chariot itself.
This is a normal Wolf Chariot with 1 extra wolf, for a total of 3 instead of the usual 2. When shooting at Grom's chariot, roll as normal to see if a character is hit. On a 6, randomise the hit between Grom and Niblit (if they are both still alive!). In close combat, use the weapon skill of the Wolves when attacking the chariot itself.
Goblin General
Grom would never follow anyone else, so if you take him he must be your general, regardless of the Leadership of any other characters. If you take Grom you must include at least one unit of common Goblins in your army. In addition, Grom would never tolerate the presence of anybody who might threaten his command. Therefore you may not include any Orc, Savage Orc or Black Orc Lord characters if Grom is your General.
Grom would never follow anyone else, so if you take him he must be your general, regardless of the Leadership of any other characters. If you take Grom you must include at least one unit of common Goblins in your army. In addition, Grom would never tolerate the presence of anybody who might threaten his command. Therefore you may not include any Orc, Savage Orc or Black Orc Lord characters if Grom is your General.
Battle Standard Bearer
Niblit is Grom's trusty banner waver and carries the army banner with him at all times. The banner confers all the usual benefits of a Battle Standard. This means you cannot take another Battle Standard Bearer in the army.
Niblit is Grom's trusty banner waver and carries the army banner with him at all times. The banner confers all the usual benefits of a Battle Standard. This means you cannot take another Battle Standard Bearer in the army.
MAGIC ITEMS
The Axe of Grom : Elf-Biter
This large and forbidding axe requires both hands to use, but blows struck by it are almost always fatal. Attacks made with the Axe of Grom count as being made with the Killing Blow special ability. In addition, no Armour Saves may be made against wounds from the axe. Against any Elves, Grom's Axe will cause a killing blow on a 5+ instead of the normal 6+.
This large and forbidding axe requires both hands to use, but blows struck by it are almost always fatal. Attacks made with the Axe of Grom count as being made with the Killing Blow special ability. In addition, no Armour Saves may be made against wounds from the axe. Against any Elves, Grom's Axe will cause a killing blow on a 5+ instead of the normal 6+.
Lucky Banner
Niblit carries this old and tattered banner to battle as a good luck sign. Actually, it really is good luck. Each Close Combat phase, both Grom and Niblit can each re-roll one failed To Hit roll and one failed To Wound roll. These re-rolls cannot be used to re-roll the chariot's impact hits, the wolves' attacks, etc.
Niblit carries this old and tattered banner to battle as a good luck sign. Actually, it really is good luck. Each Close Combat phase, both Grom and Niblit can each re-roll one failed To Hit roll and one failed To Wound roll. These re-rolls cannot be used to re-roll the chariot's impact hits, the wolves' attacks, etc.
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