Runelord Kragg The Grim


RUNELORD KRAGG THE GRIM

CJ#44


Kragg the Grim is a Runelord and can be taken as a Lord choice in any Dwarf army. He must be fielded exactly as presented, and no extra equipment can be bought for him.

 ragg is the Master Runelord of Karaz-a-Karak. He is the oldest and by far the greatest living Runesmith - a gnarled old Dwarf, strong and enduring as a weather-beaten oak. His expression is one of eternal disapproval, his beetling brow and granite- like face a withering condemnation of younger, more frivolous Dwarfs. This is quite normal for a Dwarf of his age who has seen many wonders and watched the inevitable decline of craftsmanship and respect. Runesmiths come from all over the Dwarf realms to sit at his feet and listen to his wise words. He knows many of the secrets of ancient days, long forgotten by others, and is a living link with near legendary past times. Kragg rarely emerges from the Underhalls of Karaz-a-Karak, preferring instead to labour secretly on his lore, which he jealously guards. Perhaps one day he will find a worthy successor, but so far no one has proven themself, much to the chagrin of many an aspiring runesmith.

Runelord Kragg The Grim

M WS BS S T W I A Ld
Kragg The Grim 3 6 4 4 5 3 3 2(3) 9
Points: 290

Weapons & Armour:
Kragg's Hammer, which bears the Rune of Fury (+1A, included on profile) and a rune of Might (Double S vs T5 or higher); 

Kragg's Armour, a suit of gromril armour bearing the master rune of Gromril (1+ save); Rune of Shielding (2+ ward vs shooting and magic missiles); 

Kragg's Runestaff, which bears Rune of Spellbreaking (automatically dispel one spell), a rune of the Furnace (immune to fire-based attacks) and a rune of Brotherhood (may deploy with Rangers or Miners).

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