IKIT CLAW, CHIEF WARLOCK OF CLAN SKRYRE
CJ#49
Ikit Claw can be taken as a Lord choice, but will use up one of your
Hero choices as well. He must be fielded exactly as presented here and no extra
equipment or magic items can be bought for him.
Your army may include Ikit Claw, the emissary of Lord Morskittar, one
of the infamous Lords of Decay. If Ikit Claw is your army General, you must
spend 25% of your points on Clan Skryre's troops.
From his great journeying, Ikit Claw drew together an encyclopaedic
knowledge of the spells of the civilised races. When he returned to Skavenblight,
Ikit Claw found his master and the other Lords of Decay teetering on the brink
of civil war after the failure of Clan Pestilens' Red Pox in Bretonnia. Lord
Morskittar had withdrawn to the Clan Skryre quarter of Skavenblight and was
waiting for the inevitable collapse. Ikit Claw hastened to his side and stood
ready. Sure enough, Clan Pestilens made an attempt to seize the council chamber
and fighting spilled over into Skavenblight.
When the time was ripe, Lord Morskittar sent Ikit Claw to
lead the Warlock Engineers to the temple, ostensibly to restore order. Ikit
Claw's spells were unstoppable and he swept the temple precincts clear of the
battling factions with fiery blasts and hails of dark blades. Clan Skryre seized
the temple in an unshakeable grip and Lord Morskittar emerged to declare himself
ruler of Skavenblight. However, by this time, internecine fighting had spread
throughout the Under-Empire and no one was listening to even the mighty Lords
of Decay any more.
Lord Morskittar ruled most of Skavenblight for several centuries,
driving out the other clans from the lower tunnels and the other quarters of
the city. Ikit Claw was his most trusted servant during this time, overseeing
the great works of science and sorcery which Lord Morskittar set into motion.
It was from these great experiments that Ikit Claw sensed the rising tide of
dark magic that preceded the great Chaos incursion before anyone else in the
Under-Empire. So it was that Lord Morskittar was prepared when the Grey Seers
declared their intention to invoke the Horned Rat and end the war.
Ikit Claw is tall and white-furred, always a sign of distinction
and power amongst the Skaven. Like all the members of Clan Skryre, he constantly
tinkers and experiments with new weapons and devices, delighting in anything
which brings harm to the foe. Latest amongst his many inventions is the Warp-lightning
Cannon, a terrifying engine of destruction which has carved trails of death
through the serried ranks of Dwarf, Orc, and Human regiments with lethal precision.
Ikit's face and arm were badly burned in a failed experiment
long ago. He has constructed an intricate mask to cover his mutilated and hairless
skull and a cunningly-made skeletal claw of iron, crystal, and brass to give
strength to his withered arm. The claw contains several of his more successful
inventions including a small warpfire projector. Ikit Claw also bears Storm-Daemon,
a hellish weapon he created in his own warpstone forges deep in the Under-City.
Ikit Claw, Chief Warlock of Clan Skryre
M | WS | BS | S | T | W | I | A | Ld | |
Ikit Claw | 5 | 4 | 4 | 4 | 4 | 3 | 5 | 2 | 7 |
Points: 410
Weapons: Warplock pistol, warp blades, upgraded warp energy
condenser, supercharged warp-power accumulator, warpfire projector.
Armour: Warpstone armour (note that Ikit Claw can still cast
spells while wearing armour).
Magic: Ikit Claw is a level 4 Wizard. He can choose his spells
from one of the following lists: Lores of Fire, Shadow, Death, Beasts, Metal,
Heavens, Dark Magic and Dark Emissaries magic. This is in addition to his default
Warp-lightning spell that he can also cast on 11+ for 3D6 Strength
5 hits (see rules for the Warlock Master on p. 77 of the Skaven Army book).
Special Rules
Immune to Psychology:
In his quest for arcane knowledge, Ikit Claw has conversed with the greatest of Daemons and seen sights which would blast the minds of ordinary mortals. These experiences have rendered him quite immune to the ordinary emotions evoked in other creatures.
Ikit Claw is not affected by any psychology.
In his quest for arcane knowledge, Ikit Claw has conversed with the greatest of Daemons and seen sights which would blast the minds of ordinary mortals. These experiences have rendered him quite immune to the ordinary emotions evoked in other creatures.
Ikit Claw is not affected by any psychology.
Ikit's Claw:
Ikit Claw's metal arm contains a small warpfire projector. This invention is treated as a breath weapon in all respects.
When this weapon is fired, place the flame template with its narrow end touching Ikit's base. Models hit by the template suffer a S4 hit. Units suffering any casualties must take a Panic test. Roll a D6 after each shot with the warpfire projector: on a roll of 1 or 2, the projector has run out of fuel and cannot be used again during the game.
Ikit Claw's metal arm contains a small warpfire projector. This invention is treated as a breath weapon in all respects.
When this weapon is fired, place the flame template with its narrow end touching Ikit's base. Models hit by the template suffer a S4 hit. Units suffering any casualties must take a Panic test. Roll a D6 after each shot with the warpfire projector: on a roll of 1 or 2, the projector has run out of fuel and cannot be used again during the game.
Magic Items
Warpstone Tokens:
Ikit Claw carries a total of five Warpstone tokens (see p. 38 of the Skaven Army book), which he can use to power up either his Warp-lightning spells or any other spell from the list he is using.
Ikit Claw carries a total of five Warpstone tokens (see p. 38 of the Skaven Army book), which he can use to power up either his Warp-lightning spells or any other spell from the list he is using.
Death Globes:
See p. 37 of the Skaven Army book.
See p. 37 of the Skaven Army book.
Warpstone Armour:
See p. 37 of the Skaven Army book.
See p. 37 of the Skaven Army book.
Foul Pendant:
See p. 38 of the Skaven Army book.
See p. 38 of the Skaven Army book.
Storm-Daemon:
See p. 38 of the Skaven Army book.
See p. 38 of the Skaven Army book.
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