Points: Master Gunner Bronzino and one galloper gun team cost a total of 165 points. This is the minimum size of unit you can hire. You may buy extra galloper gun teams at a cost of +100 points per gun team. Each extra team counts as an extra Rare choice.
Profile
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M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Bronzino
|
4
|
5
|
5
|
4
|
4
|
2
|
5
|
3
|
8
|
Warhorse
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8
|
3
|
0
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3
|
3
|
1
|
3
|
1
|
5
|
Crew
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4
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
7
|
Gun
|
8
|
-
|
-
|
-
|
6
|
2
|
-
|
-
|
-
|
Equipment: Hand weapon. Bronzino is equipped with a hand weapon and heavy armour. He rides a warhorse.
Small Calibre: The maximum range you can guess is 24”. The shots are Strength 7, D3 wounds, no armour save.
Rapid Movement: The galloper gun is harnessed to a warhorse ridden by one of the gunners. This enables the gun and its entire crew to move 8" (the remaining crew are assumed to jump on the harness and hitch a lift).
The galloper guns may march move.
If the galloper gun is charged, the crew may hold or flee. If they flee, the gun is assumed to be limbered up immediately without any movement penalty. If the gun and crew are caught they are destroyed.
Close combat: The crew fight in hand-to-hand combat as normal, the mounted gunner fights as normal from horseback.
Deployment: The guns are deployed as separate teams, each gun and its crew operating as an independent unit. Bronzino must be deployed together with one team, but he can then ride from one team to another or operate on his own as a separate Hero. When he joins a team, he follows the normal rules for characters joining war machines (see page 118 of the Warhammer rulebook).
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