Etharion the Swordmaster
Chronicles 2004
The broken body of the Warden of Yvresse was returned to Ulthuan, blinded and barely alive. Belannaer tended to his wounds and Eltharion soon recovered, but his mental scars ran deep. Belannaer instructed Eltharion in the ways of the Swordmasters and the skilled Elf learned exceptionally quickly, soon becoming a match for the Master himself. Belannaer gave Eltharion command of the Swordmasters, a task that Eltharion relished.
Once again he met the Witch King, as Malekith's invasion broke through the Dragon Gate and into the Inner Kingdom. The Swordmasters had been ordered to aid the Handmaidens in their duty as guards to the Everqueen. When her forests came under threat, the Swordmasters rushed to the Everqueen's aid, and in the ensuing battle he wounded the Witch King. It was a feat that no mortal had ever achieved, but now Eltharion seeks to destroy Malekith and has taken the fight to Naggaroth. Even the calm words of Belannaer cannot stay his desire, and the Phoenix King has granted this special request. Belannaer holds on to a fragile hope that Eltharion will overcome the bitterness that burns within his heart, but also knows this is a war his pupil must fight on his own.
Eltharion The Swordmaster
M | WS | BS | S | T | W | I | A | Ld | |
Eltharion | 5 | 8 | 6 | 4 | 3 | 3 | 8 | 4 | 10 |
Weapons & Armour: Eltharion carries the White Sword of Hoeth and wears light armour.
Special Rules
- Way of the Willow Branch: Eltharion's body twists and contorts like a reed in the wind, and his sword deflects incoming blows with astounding speed, making him virtually impossible to hit. Any close combat attacks against Eltharion require 6s to hit, before any other modifications, and regardless of relative Weapons Skills or any other special rules.
- Way of the Winter Breeze: Weaving his sword in a bewildering, swirling arc, Eltharion is able to guide his blade through even the most steadfast defence. Eltharion attacks at +1 to hit in close combat.
- Way of the Swooping Eagle: Eltharion summons all of his speed and might into a few deadly blows. Eltharion's attacks are resolved at +2 Strength.
- Way of the Breaking Storm: Unleashing his speed and strength in a flurry of blistering attacks, Eltharion rains down blow after blow on the enemy. Eltharion gains +2 Attacks.
Lord of Hoeth: In the White Tower, Eltharion is now second only to Belannear himself, and often commands the army of Hoeth. If Eltharion is your General, Swordmasters are no longer a 0-1 choice.
Intrigue at Court: There is no need to roll for Intrigue at Court if you take Eltharion - he is automatically the army General. The only exception to this is if Tyrion is also present, in which case Eltharion will defer to Tyrion's superior battlefield knowledge and skills.
Impenetrable Defence: Eltharion's senses and foresight are so keen, he can now react even faster than when he could see, enabling him to predict the enemy's attacks and even deflect incoming arrows. Eltharion has a 5+ Ward Save to represent this, and in addition, Killing Blow has no effect on Eltharion (simply treat To Wound rolls of 6 as a successful wound).
Psychology: Eltharion hates Orcs and Goblins and Dark Elves, but is otherwise Immune to Psychology. Any unit of Swordmasters joined by Eltharion becomes stubborn.
The Dark Within: Eltharion is a very troubled soul, and his thirst for revenge can drive him to rash acts. Eltharion and any unit he leads must declare a charge if there is an enemy within range, and can never test to restrain pursuit.
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