Flayerkin


FLAYERKINStorm of Chaos
These are mutants crafted from a fusion of Chaos Marauder, Skaven and hell-forged iron. They use long, sharp claws grafted onto their wrist stumps to behead their foes and scale castle walls with equal ease. The chains fused to their spines ensure that even if they are killed while climbing up to a battlement, their comrades can scale the walls using the trail of their dangling corpses.

M WS BS S T W I A Ld
Flayerkin
4
4
3
4
3
1
4
1
7
Wallcreeper
4
4
3
4
3
1
4
2
8
Cost: 14 points per model
Unit Size: 5-20
Weapons: Brutal climbing claws (two hand weapons).
Options: One Flayerkin may be upgraded to a Wallcreeper at +14 points.
SPECIAL RULES Scouts: See page 112 of the Warhammer rulebook. (Scouts are set up after both armies have been deployed. They can be set up anywhere on the table, at least 10" away from the enemy and must be out of the sight of any enemy troops and in or behind interposing terrain (not out in the open!). If both armies contain troops with this ability, each player should roll a D6, with the player scoring the highest choosing whether he deploys before or after the enemy's Scouts. Two opposing groups of Scouts cannot be set up within 10" of each other.
Alternatively Scouts can be placed on the controlling player's deployment zone like any other troops, after deployment of both main armies is finished.)
Killing Blow: See page 112 of the Warhammer rulebook. (If a model with the Killing Blow special ability rolls a 6 when rolling to wound, he automatically slays his opponent without recourse to a saving throw, apart from Ward saves.
This attack is only effective against roughly man-sized opponents such as Men, Ores, Elves, Beastmen, etc.
It has no effect on big creatures such as Ogres or Dragons, or things like swarms which consist of several creatures. It can be used against models mounted on steeds or monsters as long as the riders themselves are roughly man-sized.)
Skirmishers: See page 115 of the Warhammer rulebook.
Human Chains: Flayerkin may scale walls as if equipped with grappling hooks. If any non-mounted model reaches any wall or tower section that has had at least five Flayerkin scale its walls, it may climb up as if it was equipped with up to five ladders. Flayerkin ignore the penalty for attacking over a defended obstacle.

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