M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Flayerkin
|
4
|
4
|
3
|
4
|
3
|
1
|
4
|
1
|
7
|
Wallcreeper
|
4
|
4
|
3
|
4
|
3
|
1
|
4
|
2
|
8
|
Unit Size: 5-20
Weapons: Brutal climbing claws (two hand weapons).
Options: One Flayerkin may be upgraded to a Wallcreeper at +14 points.
Alternatively Scouts can be placed on the controlling player's deployment zone like any other troops, after deployment of both main armies is finished.)
Killing Blow: See page 112 of the Warhammer rulebook. (If a model with the Killing Blow special ability rolls a 6 when rolling to wound, he automatically slays his opponent without recourse to a saving throw, apart from Ward saves.
This attack is only effective against roughly man-sized opponents such as Men, Ores, Elves, Beastmen, etc.
It has no effect on big creatures such as Ogres or Dragons, or things like swarms which consist of several creatures. It can be used against models mounted on steeds or monsters as long as the riders themselves are roughly man-sized.)
Skirmishers: See page 115 of the Warhammer rulebook.
Human Chains: Flayerkin may scale walls as if equipped with grappling hooks. If any non-mounted model reaches any wall or tower section that has had at least five Flayerkin scale its walls, it may climb up as if it was equipped with up to five ladders. Flayerkin ignore the penalty for attacking over a defended obstacle.
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