Ghark Ironskin
WD#309
Ghark Ironskin
M | WS | BS | S | T | W | I | A | Ld | |
Ghark | 6 | 6 | 3 | 5 | 5 | 5 | 3 | 5 | 9 |
Iron Rhinox | 7 | 4 | 0 | 6 | 5 | 5 | 2 | 5 | 9 |
The Iron Rhinox is a monstrous mount. It has a 3+ Armour Save. Its
attacks count as magical. Ghark may never join units. Ghark and the
Iron Rhinox have a Unit Strength of 8
Weapons: Ghark is armed with a hand weapon and an ironfist.
Armour: Ghark wears the Ironskin Armour.
Special Rules: Terror, Large Target, Steam attack, Bad Tempered,
Thunderous Charge (see opposite), Ironskin Tribe.
Steam Attack. The Iron Rhinox constantly snorts evil-smelling,
sulphurous steam from its armoured snout. The Iron Rhinox has a S3
breath weapon that imposes a -2 Armour Save.
The Ironskin Tribe. The Ironskin tribe is unusual in several ways, and
uses the army list organisation below:
MAGIC ITEMS
Ironskin Armour. The Ironskin Armour is a collection of thick plates of
iron scavenged from the hundreds of foes that Ghark has killed over
the years, and bears a potent protective rune bought at the cost of
a small mountain of gold. The Ironskin Armour gives Ghark a 3+
Armour Save.
No comments:
Post a Comment