Giants of Albion


GIANTS OF ALBIONChronicles 2004
For Hire: Hengus and the Giants of Albion can be hired in Dogs of War armies and they count as two Rare Units. No other Warhammer army can hire them, sorry!
Points: Hengus, Cachtorr and Bologs cost a total of 450 points.
Profile
M
WS
BS
S
T
W
I
A
Ld
Hengus
4
3
3
3
3
2
3
1
7
Bologs
6
3
3
6
5
5
3
S
6
Cachtorr
6
3
3
6
5
5
3
S
6
Unit size: Huge!
Equipment: Both Giants and Hengus are armed with a hand weapon.
Magic: Hengus the Druid is a level 1 Wizard and always uses the Lore of Beasts.
SPECIAL RULES Oggum Staff: Hengus has an Oggum Staff, which is a special kind of magic item made by the Druids of Albion. Not only do the Oggum marks on the staff endow the bearer with power over Giants to make them serve him, but they also protect the owner from harm. To represent this, as long as the Giants are within 6"of Hengus, they may use his Leadership value. In addition, Hengus has a Ward save of 4+.
Independent Models: Hengus, Cachtorr and Bologs are individual models and move independently, though they may not join regiments. The enemy is awarded Victory points separately for each model slain. Hengus is worth 100 points and each Giantis worth 175 points.
Giants of Albion: Catchorr and Bologs are large targets and cause Terror. Giants treat obstacles like open ground, but are prone to falling. Roll a D6 if they cross an obstacle or lose a round of combat. If you roll a 1 the Giant has fallen and can squash those underneath. Use the Scatter dice to see which direction he falls in, and the model itself as a template. Those underneath take a single S5 hit which causes D3 wounds. Giants may not attack and are hit automatically in hand-to-hand combat whilst on the ground. They are automatically killed if they break from combat while on the ground. It takes a Giant one turn to stand up. Giants also fall over when they die.
In close combat you must roll a dice each round to determine what the Giant will do that turn. Against other large targets: on a roll of 1-3 Giants will Yell and Bawl (Giant does not attack, but enemy side automatically loses the fight by 2); on the roll of a 4-6 they will ’Eadbutt (D6 S6 hits, randomised like missile fire for ridden monsters). Against smaller opponents: Giants will Yell and Bawl on the roll of a 1-2, on the roll of a 3-4 they will Jump Up and Down (2D6 S6 hits on unit, randomised like missile fire, but first test to fall over – see above) and on the roll of a 5-6 they will Swing With Club (D6 S6 hits on unit, randomised like missile fire).

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