Black Orc Warboss Orc Warboss Orc Great Shaman |
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Black Orc Big Boss Orc Big Boss Orc Shaman |
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Orc Boyz Orc Arrer Boyz Black Orcs (note that the 0-1 limitation is removed) Orc Boar Boyz |
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Orc Boar Chariot Goblin Rock Lobber (must include an Orc Bully) Goblin Spear Chukka (must include an Orc Bully) Trolls |
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Giant 0-1 Effigy of Gork (new unit) 0-1 Ruglud’s Armoured Orcs (new unit) |
- The army may include Grimgor Ironhide as its General. It may also include Borgut Facebeater. If Grimgor is not present then Borgut will be the General. If neither are present then the General must be a Black Orc Warboss or Orc Warboss. If no Lord choices are allowed (because of the maximum points being played) then the General must be a Black Orc Big Boss or Orc Big Boss.
- In this army, Grimgor and his Black Orc guards count as a Lord choice and a Core choice.
- Black Orc Warbosses and Black Orc Big Bosses only count as a further Hero choice if they have a mount of any type.
- There must be more Warbosses and Bigbosses in the army, including Grimgor and Borgut, than there are Great Shamans and Shamans.
- Grimgor is only interested in getting the biggest, strongest, hurtiest Orcs in his army. Consequently, any number of units of Orc Boyz or Orc Boar Boyz can be upgraded to Big ’Uns.
An Orc army selected from this list can include the Effigy at no points cost if Grimgor is the General, otherwise it costs 40 points.
Gork’s Blessing. Before the battle, the Orcs will reverently roar their praises to Gork and touch their standards to the Effigy. Any unit with its own standard may roll on the table below, representing the blessing that Gork has conferred on them. The blessing is cumulative with any existing magical powers their standard may have.
D6 | Result |
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1-2 | The unit’s standard carries a Bound Spell: The Hand of Gork. |
3-4 | The unit’s standard carries a Bound Spell: Bash ’em Ladz. |
5-6 | The unit’s standard carries a Bound Spell: ’Ere We Go. |
- Add 1 if the unit bearing the standard has a Unit Strength of 15 or more.
- Add 1 if the unit bearing the standard is being led by a Warboss or Big Boss.
- Add 1 if the unit bearing the standard is in close combat.
Gork likes a fight. Black Orcs are Gork’s favourites and he likes to see them get stuck in and not get perished because of magic, which is nowhere near so much fun. For each Black Orc Lord or Hero within 24" of the centre of the Effigy at the start of the enemy Magic phase add one dice to the Orc Dispel dice pool.
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