Korhil, Hunter Captian of the White Lions

Korhil, Hunter Captian of the White Lions 
CJ#48
If your army includes a regiment of White Lions then it may also include Korhil. Taking Korhil counts as taking a Hero. He must be fielded exactly as presented here and no extra equipment or magic items can be bought for him. 

When the Captain of the White Lions met his death at the hands of the Dark Elf Assassin, Urian Poisonblade, the bodyguard of the Phoenix King gathered to select a new leader from amongst their ranks. Their choice, approved and blessed by the Phoenix King, was the warrior Korhil.
It was Korhil who hunted and caught the great lion Charandis. This lion was a particularly dangerous, massive and ferocious creature mutated by the warping power of Chaos seeping from the magic-riven Annulii mountains. Though the great lion had slain many warriors, and countless innocent Elves besides, Korhil bravely wrestled the beast and slew it with his bare hands. His first taste of battle came soon afterwards. A Dark Elf Reaver band ran riot in Chrace until they came to Korhil's village where the young Elf slew their leader, Saurios Nightblade, in single combat. This was reckoned a great feat of arms, for Saurios was a master swordsman schooled by the Assassins of Naggaroth, whilst Korhil was still but a young lad.
The White Lions claim Korhil to be the strongest Elf in all Ulthuan, which may well be true, for he is without doubt amongst the tallest of all his kindred. Even so, he is no lumbering giant, but wields his long axe with a dexterity and grace that makes even his fellow White Lions appear cumbersome. His honest demeanour and noble bearing have won him many friends amongst the Lords of Ulthuan and other races besides.
Korhil has served his Lord, the Phoenix King Finubar the Seafarer, with unfailing loyalty, standing steadfastly beside him and saving his life on several occasions. Such is his duty, and for this he seeks no reward other than to march beside his Lord at the forefront of battle.

Korhil, Hunter Captain of The White Lions
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Points: 180
Weapons & Armour: Korhil wears light armour and the magical pelt of the great lion Charandis.
Korhil carries two magic items, which are always the Axe Chayal and the Pelt of Charandis.

Special Rules

Woodsmen:
All Chracians are expert woodsmen, their skills are equalled only by the Wood Elves of the Old World. To represent this, Korhil and the other White Lions suffer no movement penalties when moving through woods.

Master Cut:
Such is the strength and precision of Korhil's blows that he has the Killing Blow special ability.

Bodyguard:
Korhil is the Captain of the White Lions and so is deployed together with his unit of White Lions at the start of the battle. If another character is positioned with the White Lions at the start of the battle, then the model must be placed next to Korhil, who will act as his bodyguard. Korhil can only act as a bodyguard to one model during the battle. If several models are placed with the White Lions, declare which one Korhil is guarding at the start of the battle. So long as the guarded character remains with the White Lions and stays next to Korhil then no enemy can attack the character – all attacks will be directed against Korhil instead. Note that challenges can be issued and met as normal and if the character protected by Korhil is in a challenge, Korhil will not interfere and his special bodyguard rule does not apply. Korhil can always accept challenges, even if not in base contact with any enemy.
Players will note that if the army's General is placed with the White Lions led by Korhil, then it will be impossible to attack the General whilst Korhil lives (unless the General decides to accept a challenge). This means it is impossible to hurt the General until Korhil is slain, making him a very important part of the High Elf army.

Magic Items

The Axe Chayal:
Its name meaning Lion's Claw in Elvish, this axe is a unique magic weapon carried by Korhil the Hunter and it has been carried since the founding of the White Lions by their Captain.
The Axe is a Magic Item. It requires two hands to be used and increases the Strength of its wielder by +3, but will not force its wielder to strike last like normal great weapons.

The Pelt of Charandis:
When Korhil slew the great lion Charandis, he afterwards skinned it and wore its fur proudly upon his broad shoulders. Years later it was remade into a magnificent cloak and enchanted by the Loremaster Finreir, and presented to Korhil as a gift from the Phoenix King himself.
The Pelt is magic armour. The cloak confers a +3 Armour Saving throw bonus against shooting and +2 against attacks in close combat. This gives Korhil an Armour Save of 3+ or 4+ respectively. Even more usefully, the enchantment protects Korhil from all poisons, including the Black Venom of Dark Elf Assassins, the toxins employed by Witch Elves, and the Weeping Blades of Skaven assassins. Poisoned weapons and other toxin-based benefits are lost, but otherwise count as normal weapons of their type.

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