Lord Salendor
Chronicles 2003
Lord Salendor was a famous and skilled strategist, as well as a masterful swordsman. He may be taken as a Lord choice in a High Elf army, and will always count as the army general, with no need to roll for Intrigue at Court.
Proud and noble, Lord Salendor was a skilled swordsman who was well-versed in the magical arts. He had unnatural foresight and was a brilliant tactician, as well as having near supernatural reflexes. The only Elven general to have matched Brok Stonefist in terms of strategy and personal combat, the two had a mutual respect and fought each other with ferocity on numerous occasions throughout the War of the Beard.
Lord Salendor
M | WS | BS | S | T | W | I | A | Ld | |
Salendor | 5 | 8 | 6 | 4 | 3 | 4 | 9 | 5 | 10 |
Weapon: Two hand weapons.
Magic: Lord Salendor is a Level 2 Wizard and will always use High Magic.
Unmatched Reflexes: Salendor will always attack first in close combat, even if charged. If an enemy has the same power because of a magic item or spell, hits are resolved in order of Initiative. If Salendor and his enemy have the same Initiative, roll a dice to decide who attacks first. In addition, so swift are his reflexes that he can avoid many attacks, his body becoming a blur of movement. As a result, Salendor has a Ward save of 4+.
Critical Strike: Salendor is adept at striking his attacks past his opponent's defenses. As such, all hits by Salendor confer an additional -1 armor save modifier
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