LORD SKROLK, PLAGUELORD OF CLAN PESTILENS
CJ#49
Lord Skrolk can be taken as a Lord choice, but will use up one of your
Hero choices as well. He must be fielded exactly as presented here, and no extra
equipment or magic items can be bought for him.
Your army may include Lord Skrolk, agent of one of the most infamous
Lords of Decay, Arch-Plaguelord Nurglitch of Clan Pestilens. Your army must
include at least one regiment of Plague Monks if you want to use Lord Skrolk.
Lord
Skrolk is very old and unutterably evil. By the blessing of the Horned Rat,
he has lived many times his ordinary lifespan and unleashed unspeakable woes
upon the world of Men. Skrolk was a simple Plague Monk at the beginning of his
life, but his devotion to the Horned Rat aided him in the long struggle for
power, eventually leading him to Skavenblight to offer his services to Nurglitch,
the seventh Arch-Plaguelord. Nurglitch-who-is-seventh set him many long and
arduous trials, including traversing the insanely dangerous Blindwyrm Labyrinth
beneath Clan Pestilens's hold in Lustria. Success came to Skrolk in all
things.
Lord Skrolk is a powerful warrior well capable of slaying
any challengers to his position as the Arch-Plaguelord's favoured agent.
Most fearsome of his weapons is the Rod of Corruption, a dreadful rod of spiderwood
which can slay with a single touch. He also bears one of the sacred volumes
of the Liber Bubonicus or Books of Woe, a magical tome which contains the secrets
of every disease and plague in the world. Lord Skrolk has spent long centuries
drawing together the alchemical and occult knowledge hidden in its pages to
make himself a potent sorcerer steeped in the ways of death and decay.
Lord Skrolk is terrifying to look upon, his flesh has long
since rotted into ragged tatters and he clawed out his own eyes at the sight
of the radiant corruption of the Arch-Plaguelord, wishing to see no other creature
after witnessing one so glorious. Now diabolic vitality burns through his limbs
and by the blessing of the Horned Rat he sees the world again, but only as the
purples and greens of corruption and decay. The noisome diseases which cling
to Skrolk's putrescent body are so deadly that only his brother Plague
Monks can approach him safely.
Lord Skrolk, Plaguelord of Clan Pestilens
M | WS | BS | S | T | W | I | A | Ld | |
Lord Skrolk | 5 | 6 | 3 | 4 | 5 | 4 | 6 | 5 | 7 |
Points: 400
Weapons: The Rod of Corruption.
Armour: None.
Special Rules
Frenzy:
Like all members of Clan Pestilens, Lord Skrolk is subject to the Psychology rules for frenzy. See the Psychology rules in the Warhammer rulebook.
Like all members of Clan Pestilens, Lord Skrolk is subject to the Psychology rules for frenzy. See the Psychology rules in the Warhammer rulebook.
Terror:
Lord Skrolk is so utterly disgusting and fearsome-looking that he causes terror in the enemy. See the description of Terror in the Warhammer rulebook for full details.
Lord Skrolk is so utterly disgusting and fearsome-looking that he causes terror in the enemy. See the description of Terror in the Warhammer rulebook for full details.
Cloud of Flies:
The air around Lord Skrolk buzzes with numerous flies and beetles that hamper enemies trying to attack them. Any model in base contact with Skrolk suffers a -1 modifier to his rolls to hit in close combat.
The air around Lord Skrolk buzzes with numerous flies and beetles that hamper enemies trying to attack them. Any model in base contact with Skrolk suffers a -1 modifier to his rolls to hit in close combat.
Putrid Affinity:
Lord Skrolk is completely immune to the effects of the Lore of Nurgle.
Lord Skrolk is completely immune to the effects of the Lore of Nurgle.
Magic Items
The Liber Bubonicus:
See p. 39 of the Skaven Army book.
See p. 39 of the Skaven Army book.
Warpstone Tokens:
Skrolk carries three Warpstone tokens (see p. 38 of the Skaven Army book).
Skrolk carries three Warpstone tokens (see p. 38 of the Skaven Army book).
The Rod of Corruption:
The Rod of Corruption combines the effects of a plague censer (see p. 32 of the Skaven army book) and a Blade of Corruption (see p. 37 of the Skaven Army book).
The Rod of Corruption combines the effects of a plague censer (see p. 32 of the Skaven army book) and a Blade of Corruption (see p. 37 of the Skaven Army book).
Bell of a Thousand Poxes:
Hung around Lord Skrolk's neck is the unholy artefact known to the Plague Monks as the Bell of a Thousand Poxes.
The Bell has no special power until Skrolk is wounded. At the end of each player's turn, starting with the turn in which Skrolk is wounded, any model in base contact with Skrolk (friend or foe!) must pass a Toughness test or suffer a Wound, with no Armour Save allowed. Each unsaved wound is passed on to Skrolk, healing one of the wounds he suffered previously in the game.
Hung around Lord Skrolk's neck is the unholy artefact known to the Plague Monks as the Bell of a Thousand Poxes.
The Bell has no special power until Skrolk is wounded. At the end of each player's turn, starting with the turn in which Skrolk is wounded, any model in base contact with Skrolk (friend or foe!) must pass a Toughness test or suffer a Wound, with no Armour Save allowed. Each unsaved wound is passed on to Skrolk, healing one of the wounds he suffered previously in the game.
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