Luthor Harkon
Luthor Harkon must be taken as a Lord choice for On the Outskirts
of Axlotl and, if he survives this scenario, March to Itza. He is always
the General of the army. He must be fielded exactly as presented here,
and no extra or replacement equipment, magic items, or abilities may
be purchased for him.
Luthor Harkon
M | WS | BS | S | T | W | I | A | Ld | |
Luthor | 6 | 9 | 6 | 5 | 5 | 4 | 8 | 5 | 10 |
Weapons: Sword of Eigil Johannesen.
Armour: None.
Mount: None.
Magic: Level 3 Wizard.
Special Rules
Bloodline Powers. Harkon has the following powers from the von Carstein Bloodline: Call Winds and Walking Death.
Magic Items
Sword of Eigil Johannesen. Harkon took this magic sword from the Captain of the Norse ship that captured the Empire vessel bearing his unconscious form. The weapon allows Harkon to reroll failed "to hit" rolls in close combat.
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