Valten is a Lord choice who may be taken in an Empire army. In addition,
he uses up two of your Hero choices as well. He must be fielded exactly as
presented here and no extra equipment or magic items can be bought for him.
Faced with the living embodiment of their god reborn, and the real possibility of civil war within the Empire, Emperor Karl Franz wrestled long and hard, debating with himself the fate of his people.
Finally, having called for both Ghal Maraz, the Hammer of Sigmar, and the Reikland Runefang, the badge of his position as Elector Count, Karl Franz addressed the audience chamber.
"The hour is at hand when all men true to the Empire must stand firm against the darkness that befalls us. A host has gathered in the north to dwarf the mightiest armies of old. We are divided, broken apart by fear and doubt. If we allow this to continue, we will fall, and with our passing will come a new age of terror and shadow. An age that has not beset the world for two and a half thousand years.
"In those ancient days, a man came forth to forge a new way, so that we could stand shoulder-to-shoulder against our foes. His was a creed of strength through unity. When divided, we have been weak and preyed upon. When unified, we have triumphed over the adversities that the gods have set in our path. I would have that creed live on through these dark times."
Karl Franz held out the Hammer of Sigmar, and Valten took hold of it, weighing it in his hands.
"Ghal Maraz is seen as the symbol of the Emperor's power. Yet, it is more than that. It does not represent the power of a single man, but of an entire people. This symbol of unity, I pass to Valten, the lord of the hearts of men. With it, may he forge the strength in us to resist the storm that gathers."
Karl Franz then brandished the Runefang above his head.
"This is the symbol of my power. As Prince of Altdorf, and Emperor, I pledge the armies of our people to the cause. The others who bear the Runefangs have sworn their loyalty to me, and I bid them raise them in acknowledgement of this grim duty that befalls us."
Karl Franz stood beside Valten and looked over the assembled knights and courtiers, his voice ringing from the high ceiling.
"In unity, in harmony, we stand strong! Together, the Emperor Karl Franz, and Valten, Chosen of Sigmar, will lead our people in the greatest and noblest of battles. Fight for me, or fight for him, it is your choice. Just fight for the Empire!"
M | WS | BS | S | T | W | I | A | Ld | |
Valten | 4 | 6 | 5 | 4 | 4 | 3 | 5 | 4 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 3 | 1 | 1 | 5 |
Weapons: Valten, Chosen of Sigmar, wields Ghal Maraz - the Hammer of Sigmar.
Armour: Full plate armour.
Mount: Valten rides a barded warhorse.
SPECIAL RULES
AGAINST THE ODDS: Valten's courage
knows no limits, and even impossible odds do not faze him. Enemy units can never
gain the combat resolution bonus points for flank or rear attacks, or for outnumbering,
in a combat involving Valten. In addition, Valten and any unit he leads is Immune
to Psychology. The only exception is that they always count as being stubborn.
AWESOME PRESENCE: Valten is not a military
officer. He does not give rousing speeches or offer rewards to fighters around
him, nor does he yell orders or threats in battle. Instead, others are inspired
by his presence, and fight even harder as they see Valten strike down foe after
foe. Wounds inflicted by Valten in close combat are counted towards the Empire
combat resolution score of any combat within 12" of him, not just the one
he is taking part in.
When wielding Ghal Maraz, the number of wounds passed on to
other combats within 12" is the number inflicted before multiplying. The
total number of wounds caused still count for the combat Valten is fighting
in. For example, Valten is fighting a unit of Minotaurs. He inflicts 3 wounds,
which cause 2, 3 and 3 wounds respectively. For his combat, he adds 8 to the
combat resolution total. For other combats within 12" he only adds 3 to
the combat resolution total.
Valten may not be your army General unless he has the highest
Leadership value in the army; if there are other characters in the army with
the same Leadership as Valten, one of those other characters will always be
the General instead. Even if Valten is the General, units within 12" of
him may not use his Leadership as they would normally be able to – the
Awesome Presence rule replaces this.
IRON RESOLVE: Valten has steel sinews and
a will of iron, and is able to grit his teeth and fight on despite wounds that
would kill lesser men ten times over. To represent this he has a 5+ Ward save.
In addition, if Valten is killed, take a Leadership test for him at the end
of that phase. If he passes, his astounding strength of will allows him to ignore
the wound and continue fighting. He remains alive on 1 Wound, and the wounds
that killed him are discounted. Note that the effects of combat resolution,
panic and so on are worked out after determining whether Valten recovers.
This rule does not apply if he is fleeing and is run down by chargers or pursuers,
or hit with a Killing Blow.
MAGIC ITEMS
GHAL MARAZ: Meaning Skullsplitter in
the Dwarf tongue, Ghal Maraz is the legendary hammer wielded by Sigmar himself
when the Empire was forged over two and a half millennia ago. Given to Sigmar
by King Kurgan in return for rescuing the Dwarf and his retainers from Orcs,
Ghal Maraz is too powerful for even the most skilled Runesmiths alive today
to replicate.
The Hammer of Sigmar grants its wielder +2 Attacks. Any hits
wound automatically and no Armour Saves are allowed. Each unsaved wound becomes
D3 wounds.
NOTE: During the events known as the Storm
of Chaos, Ghal Maraz is wielded by the Chosen of Sigmar, Valten. If Valten is
in the same army as Karl Franz, the Emperor must be armed with his Runefang.
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